QuickChannel is a library for sending messages between copies of MT4 running on the same computer (or between EAs/scripts running in the same installation of MT4). QuickChannel can deliver messages in less than 1 millisecond.
QuickChannel can also be used to communicate between MT4/5 and any other application which allows DLL imports, including Microsoft Excel.
QuickChannel can deliver messages in less than 1 millisecond, as illustrated by the log included with the example code. (However, the timing is very dependent on MT4's internal load. If a copy of MT4 is running more than one EA then the delivery time via QuickChannel will more typically be between 3 and 10 milliseconds.)
Unless otherwise specified in writing by FX Blue, this software is licensed for personal use only. You are not allowed to distribute it to other people, regardless of whether or not money is changing hands. You only have a licence to use QuickChannel if you, personally, downloaded it from our website.
The software is provided entirely at the user's risk, and you should check it thoroughly before deploying it on computers trading live money. FX Blue accepts no responsibility whatsoever for any loss of any kind caused by installation or use of the software.
QuickChannel consists of a single DLL file: FXBlueQuickChannel.dll (or FXBlueQuickChannel64.dll in 64-bit MT5)
MT4/5 EAs or scripts which use QuickChannel need to have their "Allow DLL imports" setting turned on when adding them to a chart.
EAs/scripts communicate with each other by using "channel names". In other words, the sender specifies a channel name such as EURUSDArbitrage when sending a message, and the receiver collects messages by asking for all the pending messages for EURUSDArbitrage.
For example, let's say that you want to broadcast prices from one copy of MT4 to another, so that the receiver can look for arbitrage opportunities. You could do this as follows:
In the sending copy of MT4, you have an EA which you run on multiple charts for EURUSD, GBPUSD, USDJPY etc. These EAs simply send a message on each tick, reporting their current ask and bid price. All the EAs send down the same channel, e.g. "Arbitrage1".
In the receiving copy of MT4 you run one EA which collects messages on the "Arbitrage1" channel, and therefore this single receiving EA sees all the prices being sent from all the EAs in the sender copy of MT4.
If you needed the receiver to be able to send messages back to the other copy of MT4, then you would simply use a second channel, e.g. "Arbitrage2". For example, the receiver might detect an arbitrage opportunity, buy EURUSD, and send a message back to the other copy of MT4 telling it to sell EURUSD. In the first copy of MT4 which sends the prices, you would run an additional EA which listened for messages on the "Arbitrage2" channel and acted on any instructions to place orders.
An EA/script which sends messages via QuickChannel does three things:
QC_StartSender() is typically called in the EA's OnInit() and QC_ReleaseSender() is typically called in OnDeinit().
The process for receiving messages is very similar to that for sending messages:
The only quirk is that QC_StartReceiver() needs the window handle of the EA/script's chart. This is not always available during OnInit(), and therefore QC_StartReceiver() should be called in OnTick(), not OnInit(), obviously with a check to make sure that QC_StartReceiver() is only called once.
Once an EA/script has called QC_StartReceiver(), it receives a tick whenever a new message is available on the channel it has opened. In other words, its OnTick() function is run as soon as a new message is available, regardless of whether there has actually been a new tick from the broker for the symbol on whose chart the EA/script is running.
For confirmation: receivers do not need to run an infinite loop such as the following to make sure that they receive messages immediately rather than on the next chart tick:
// This is NOT NECESSARY... while (!IsStopped()) { QC_GetMessages5W(...); Sleep(1); }
You can also monitor the channel by setting up a timer, i.e. using EventSetMillisecondTimer() and then monitoring for new messages in the OnTimer() event.
A channel exists for as long as any EA has called QC_StartSender() or QC_StartReceiver() without calling QC_ReleaseSender() or QC_ReleaseReceiver().
Once the last sending or receiving EA has released the channel, then it ceases to exist, and any pending uncollected messages are lost.
Message transmission is asynchronous. There can be multiple calls to QC_SendMessage() before the receiver calls QC_GetMessages().
QuickChannel can store up uncollected messages so that QC_GetMessages5W() subsequently returns a list of messages rather than a single message. In this case, the receiver gets back the list of messages separated by tabs. The example receiver MQ4 code shows one way of processing such a tab-separated list.
Senders can choose whether their message is added to any pending list which is waiting for collection, or whether any existing pending message(s) should be discarded and replaced by the new message. In simple terms, the QC_SendMessage() function has a parameter which indicates whether or not the channel should be cleared.
There are two points worth noting:
Messages are simply text. The only restriction is that you should not use the tab character in messages, because QuickChannel uses this as a delimiter between multiple messages.
The maximum size of pending messages on a channel is 131068 bytes. Calls to QC_SendMessage() will fail if the channel is already full of uncollected messages. By extension, this also means that the maximum size of any single message is 131068 bytes.
If you want to send numeric data, e.g. prices, you simply send it as text and then convert the text back to numbers in the receiver.
Similarly, if you want timestamps on messages then you simply include them in the message yourself, and get the receiver to break up what it receives into the timestamp and the actual message being sent. For example, the sender could build a pipe-delimited message:
string strMsg = StringConcatenate(IntegerToString(TimeLocal()), "|", "My message");
...and the receiver could then use something like StringSplit() to crack the message into its constituent parts:
string MessageParts[]; StringSplit(strMsg, "|", MessageParts); datetime Timestamp = StrToInteger(MessageParts[0]); string Text = MessageParts[1];
MT4 and 32-bit MT5 use the same version of QuickChannel, and the same DLL imports.
64-bit MT5 requires the 64-bit version of QuickChannel, and uses slightly different DLL imports where some values are defined as long (64-bit) instead of int (32-bit). On 64-bit MT5 you therefore also need to declare the variables which hold channel handles as long rather than int.
#import "FXBlueQuickChannel.dll" int QC_StartSenderW(string); int QC_ReleaseSender(int); int QC_SendMessageW(int, string, int); int QC_StartReceiverW(string, int); int QC_ReleaseReceiver(int); int QC_GetMessages5W(int, uchar&[], int); int QC_CheckChannelW(string); int QC_ChannelHasReceiverW(string); #import
#import "FXBlueQuickChannel64.dll" long QC_StartSenderW(string); int QC_ReleaseSender(long); int QC_SendMessageW(long, string, int); long QC_StartReceiverW(string, long); int QC_ReleaseReceiver(long); int QC_GetMessages5W(long, uchar&[], int); int QC_CheckChannelW(string); int QC_ChannelHasReceiverW(string); #import
int QC_StartSenderW(string ChannelName);
QC_StartSender() opens a channel for sending. It returns a handle (i.e. an identifier) for the channel which should be used in subsequent calls to QC_ReleaseSender() and QC_SendMessage(). You should always release channels when you have finished with them, typically during OnDeinit().
A return value of zero indicates that the channel could not be opened. This usually means that system resources are critically low.
An EA/script will typically call QC_StartSender() in its OnInit() function, and store the handle in a global variable for later use.
int QC_ReleaseSender(int ChannelHandle);
QC_ReleaseSender() frees up a channel which was previously opened using QC_StartSender(). The parameter is the handle returned by QC_StartSender().
The function returns 1 if the channel was successfully released.
int QC_SendMessageW(int ChannelHandle, string & Message, int Flags);
QC_SendMessage() sends a message down a channel. The first two parameters are simply the handle returned by QC_StartSender() and the text of the message to be sent.
The third parameter is a flag bit-mask, i.e. a combination of options as follows:
Value | Meaning |
1 | Clear any pending uncollected messages and replace with this new message |
2 | Ignore the message if there is no receiver on the channel |
Therefore, a flag value of 3 means "clear any pending messages, and also ignore the message if no receiver is running".
A flag value of 0 means "add this message to any existing messages which are already waiting for collection, and store the message for future collection even if no receiver is running yet".
A return value of 1 from QC_SendMessage() means that the message was successfully added to the channel. A return value of -1 means that the message was ignored because flag 2 was used and no receiver is currently connected to the channel.
A return value of 0 indicates failure to add the message. There are a number of possible reasons for this:
int QC_StartReceiverW(string ChannelName, int WindowHandle);
QC_StartReceiver() opens a channel for receiving messages. It returns a handle (i.e. an identifier) for the channel which should be used in subsequent calls to QC_ReleaseReceiver() and QC_GetMessages(). You should always release channels when you have finished with them, typically in OnDeinit().
There should only be one receiver running on a channel. If necessary, you can check whether another EA has already called QC_StartReceiver() by using the QC_ChannelHasReceiver() function.
The first parameter for QC_StartReceiver() is the channel name to open. The second parameter is the window handle of the MT4 chart on which the EA/script is running. This can be obtained in MQ4 using WindowHandle(Symbol(), Period()). For example:
glbHandle = QC_StartReceiver("MyChannel", WindowHandle(Symbol(), Period()))
Please note that WindowHandle() may return zero during OnInit() if MT4 is starting up with the EA already running on chart. Therefore, you should call QC_StartReceiver() during OnTick(), not during OnInit() - and obviously make sure that you only call it once during OnTick(), rather than on every tick.
A return value of zero indicates that the channel could not be opened. This typically means that system resources are critically low.
An EA/script will usually store the handle from QC_StartReceiver() in a global variable for later use by QC_GetMessages() and QC_ReleaseReceiver().
int QC_ReleaseReceiver(int ChannelHandle);
QC_ReleaseReceiver() frees up a channel which was previously opened using QC_StartReceiver(). The parameter is the handle returned by QC_StartReceiver().
The function returns 1 if the channel was successfully released.
int QC_GetMessages5W(int, uchar&[], int);
In order to retrieve messages you need to create a uchar[] array; pass that array to the QC_GetMessages5W() function; and then use MT4's CharArrayToString() function to convert the uchar[] array to a string.
QC_GetMessages5W() returns an integer which is 0 if there are no pending messages; -1 if the buffer is too small; and otherwise returns the length of the data which has been put into the uchar[] buffer.
You can get the size, in bytes, of the pending messages using QC_CheckChannel(), and then allocate a receiver buffer on a dynamic basis using ArrayResize(). However, it will normally be more efficient to allocate a static buffer when your EA/script starts up.
For example, using a buffer size defined by a constant:
uchar buffer[]; ArrayResize(buffer, QC_BUFFER_SIZE); int res = QC_GetMessages5W(glbHandle, buffer, QC_BUFFER_SIZE); if (res > 0) { string strMsg = CharArrayToString(buffer, 0, res); Print(strMsg); }
int QC_GetMessages2W(int ChannelHandle, string Filename);
QC_GetMessages2W() writes the list of pending messages, if any, to the specified filename. The file can be anywhere on disk (subject to file permissions), and you need to pass the full filename rather than the sort of bare relative filename used for MT4's own file functions. For example, to write to a file called mymessages in the MQL4\Files directory of MT4, you would use the following:
int result = QC_GetMessages2W(glbHandle, StringConcatenate(TerminalInfoString(TERMINAL_DATA_PATH), "\\MQL4\\files\\mymessages.txt"));
QC_Messages2W() overwrites the specified file if it already exists, and can return the following integer values describing success/failure:
2: Unable to create the specified file. The name may be invalid, or the file may already be open and locked for writing.
int QC_CheckChannelW(string ChannelName);
QC_CheckChannel() returns information about a channel. The possible return values are as follows:
Return | Meaning |
-2 | Error checking the channel. System is critically low on resources. |
-1 | Channel does not exist, i.e. has not already been opened by a sender or receiver using QC_StartSender() or QC_StartReceiver() |
0 | Channel is open, and there are no messages waiting for collection by a receiver |
>0 | Any value greater than zero indicates that there are pending messages waiting for collection by a receiver. The return value is the total length of the messages waiting for collection |
int QC_ChannelHasReceiverW(string ChannelName);
QC_ChannelHasReceiver() checks whether a receiver is currently running on a channel, i.e. whether there is an EA/script which has called QC_StartReceiver(). The possible return values are as follows:
Return | Meaning |
-2 | Error checking the channel. System is critically low on resources. |
-1 | Channel does not exist at all, i.e. has not already been opened by a sender or receiver using QC_StartSender() or QC_StartReceiver() |
0 | Channel has at least one sender, but no receiver |
1 | Channel has a receiver |
Although QuickChannel is principally designed for use with MT4 and MT5, it can also be used in any other programming environment which allows DLL calls. For example, you can use it to send from MT4 to a receiver application written in C#, or vice versa.
In most programming environments, e.g. C#, it should be possible to use functions such as QC_GetMessages5W(), but there is also a QC_GetMessages4() function which returns a Windows BSTR (a managed Unicode string) and it will be simpler to use in many environments including .NET.
BSTR QC_GetMessages4(IntPtr ChannelHandle);
Please see below for an example import of QC_GetMessages4() in C#.
The QC_GetMessages5W() function can also be used in VBA code in Microsoft Excel (or in VB6). You call it in the same way as a Win32 function such as GetWindowText() which copies a string value into a buffer. For example:
Dim Buffer As String, szBuffer As Long, res As Long szBuffer = 100000 Buffer = Space$(szBuffer + 1) res = QC_GetMessages5W(qchandle, Buffer, szBuffer) If res > 0 Then Dim strResult As String strResult = Left(Buffer, res) MsgBox strResult ElseIf res = 0 Then ' No messages Else ' Error, e.g. buffer too short End If
You will need to translate the function definitions for MT4/5 into the corresponding definitions for your programming environment such as C# or VB.NET. Please note the following points:
In the 64-bit version of QuickChannel, channel handles are 8 bytes long. For example, in .NET you should declare these as IntPtr rather than Integer.
In 64-bit code, the window handle expected by QC_StartReceiver() is also 8 bytes long rather than 4 bytes long.
If you are using VBA in Microsoft Excel, then please note that the standard installation of Microsoft Office is 32-bit even on a 64-bit version of Windows. Unless you have overridden the default installation, Office will be 32-bit and you should use the 32-bit version of QuickChannel.
The following imports are for 64-bit C# code. For 32-bit code, you simply change the DLL references from FXBlueQuickChannel64.dll to FXBlueQuickChannel.dll.
[DllImport("FXBlueQuickChannel64.dll",CharSet=CharSet.Unicode)] public static extern IntPtr QC_StartSenderW(string ChannelName); [DllImport("FXBlueQuickChannel64.dll",CharSet=CharSet.Unicode)] public static extern int QC_SendMessageW(IntPtr ChannelHandle, string Msg, int Flags); [DllImport("FXBlueQuickChannel64.dll")] public static extern int QC_ReleaseSender(IntPtr ChannelHandle); [DllImport("FXBlueQuickChannel64.dll", CharSet = CharSet.Unicode)] public static extern IntPtr QC_StartReceiverW(string ChannelName, IntPtr WindowHandle); [DllImport("FXBlueQuickChannel64.dll", CharSet = CharSet.Unicode)] [return : MarshalAs(UnmanagedType.BStr)] public static extern string QC_GetMessages4(IntPtr ChannelHandle); [DllImport("FXBlueQuickChannel64.dll")] public static extern int QC_ReleaseReceiver(IntPtr ChannelHandle);
Please note that installations of Microsoft Office are usually 32-bit even on a 64-bit version of Windows, and therefore you should use the 32-bit version of QuickChannel.
Declare Function QC_StartSender lib "FXBlueQuickChannel.dll" (ByVal ChannelName As String) As Long Declare Function QC_ReleaseSender lib "FXBlueQuickChannel.dll" (ByVal ChannelHandle As Long) As Long Declare Function QC_SendMessage lib "FXBlueQuickChannel.dll" (ByVal ChannelHandle As Long, ByVal Message As String, ByVal Flags As Long) As Long Declare Function QC_StartReceiver lib "FXBlueQuickChannel.dll" (ByVal ChannelName As String, ByVal WindowHandle As Long) As Long Declare Function QC_ReleaseReceiver lib "FXBlueQuickChannel.dll" (ByVal ChannelHandle As Long) As Long Declare Function QC_GetMessages5W Lib "FXBlueQuickChannel.dll" (ByVal ChannelHandle As Long, ByVal Buffer As String, ByVal BufferSize As Long) As Long Declare Function QC_CheckChannel Lib "FXBlueQuickChannel.dll" (ByVal ChannelName As String) As Long Declare Function QC_ChannelHasReceiver Lib "FXBlueQuickChannel.dll" (ByVal ChannelName As String) As Long
In MT4 and MT5, QuickChannel forces a call to OnTick whenever a new message is available for collection by the receiver.
You can have similar event-driven processing in other environments by watching for Windows messages. When new data is available, QuickChannel posts an event to the window handle which you supply in QC_StartReceiver(). The Windows message details are as follows: msg = WM_USER (1024, 0x400), wparam = 1234, lparam = 5678.
For example, in C# you can trap these messages using the following code for the form or control whose handle you pass to QC_StartReceiver():
protected override void WndProc(ref Message m) { if (m.Msg == 1024 && m.WParam.ToInt32() == 1234 && m.LParam.ToInt32() == 5678) { // A new message is available for collection using QC_GetMessages4() } else { // Call standard handling for this Windows message base.WndProc(ref m); } }
Such processing of Windows messages is not available in MT5, and therefore you will simply have to watch for messages on a timed basis, e.g. using EventSetMillisecondTimer() and the OnTimer() event.
You do not have to pass a valid window handle to QC_StartReceiver(). Therefore, you can still create a QuickChannel receiver in programming environments where a window handle is not available.
If you cannot pass a valid handle, you should instead pass the dummy value 1. The only side-effect of doing this is that QC_ChannelHasReceiver() will return 0 (because it checks the validity of the window handle associated with a channel).
Please note: this code is for MT4 or 32-bit MT5. For 64-bit MT5, some of the DLL imports and corresponding variables need to be changed to use long rather than int
Example sender:
#import "FXBlueQuickChannel.dll" int QC_StartSenderW(string); int QC_ReleaseSender(int); int QC_SendMessageW(int, string&, int); #import int glbHandle = 0; void OnInit() { glbHandle = QC_StartSenderW("TestChannel"); } void OnDeinit(const int reason) { QC_ReleaseSender(glbHandle); glbHandle = 0; } void OnTick() { string strMsg = "Hello @ " + TimeToStr(TimeCurrent()); if (!QC_SendMessageW(glbHandle, strMsg , 3)) { Print("Message failed"); } }
Example receiver:
#import "FXBlueQuickChannel.dll" int QC_StartReceiverW(string, int); int QC_ReleaseReceiver(int); int QC_GetMessages5W(int, uchar&[], int); #import #define QC_BUFFER_SIZE 10000 int glbHandle = 0; uchar glbBuffer[]; // Allocated on initialisation void OnInit() { // Do initialisation in OnTick (or OnStart), not in OnInit() } void OnDeinit(const int reason) { if (glbHandle) QC_ReleaseReceiver(glbHandle); glbHandle = 0; } void OnTick() { // Create handle and buffer if not already done (i.e. on first tick) if (!glbHandle) { glbHandle = QC_StartReceiverW("TestChannel", WindowHandle(Symbol(), Period())); ArrayResize(glbBuffer, QC_BUFFER_SIZE); } if (glbHandle) { int res = QC_GetMessages5W(glbHandle, glbBuffer, QC_BUFFER_SIZE); if (res > 0) { string strMsg = CharArrayToString(glbBuffer, 0, res); Print(strMsg); } } else { Print("No handle"); } }